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Jack-Valucard- 01-09-2008
QUOTE (kain_sephiroth @ November 06, 2007 06:48 pm)
QUOTE (h2o @ November 05, 2007 08:44 am)
QUOTE (kain_sephiroth @ November 04, 2007 04:18 am)
add a nuke

Nuke is stupid.. o____o..

NUKE IS GOD


lmao

no really add a jeep with an 30 cal browing macshine gun

Different vehicles with varying stats and weapons on the back like halo would be cool.

Nuke = Own

Manio- 01-09-2008
Be realistic guys...the games not adding Nukes..that would be instant spam and same with the mounted weapons on vehicles.

What we really need is..Crows...I suggested this a while back and even made the icons,and everyone knows about me and my crows...

QuickZero- 01-09-2008
good luck hitting crows with a desert eagle

Manio- 01-09-2008
Did you read my Crows suggestion a while back...you should..but it's deleted. And yes the fact that hitting a Crow with a desert eagle would infact be hard and realistic wink.gif

I prove my point

Jack-Valucard- 01-10-2008
QUOTE (Manio @ January 09, 2008 12:39 pm)
Be realistic guys...the games not adding Nukes..that would be instant spam and same with the mounted weapons on vehicles.

What we really need is..Crows...I suggested this a while back and even made the icons,and everyone knows about me and my crows...

Thats why he weapons on the back of the vehicles are really weak, like 5 damage but shoot really fast or maybe vice versa

Manio- 01-10-2008
Or..it's not even added wink.gif

lee wei kong2- 05-05-2008
we should add a nuke but u can only use it when you more than 500 kills and add a mounted machine gun to a army truck that you can use and a perimeter system so u kno how far they are and how long u got, a psychological part along with hp e.g how long uve been fighting for will decrease ur mental sanity making u slower and a nut nut mode allowing u to go insane and destroy eevrything around u easy pezy



ps add a uranium gun and a lightsaber

rchy- 05-05-2008
1) Crows
2) Dogs
3) A new Boss maybe thanatos
4) A motorcycle
5) New guns such as p90 maybe
6) more upgrades to get maybe one more item space

Some ideas i got il post more if i think of any

ilidrion- 05-05-2008
*cough*customMk23SOCOM*cough*

rikku 1984- 05-08-2008
i know i haven't been playing long , but i've noticed a few good idea's here .

like adding the crows and dogs, leech zombies , leeches on the ground, gaint worm , insects , ect .

class based combat . i'll elaborate.

instead of what most people do , building barricades and shoot the whole time then fall back and do it over again .
to really work together as every class has a reason for being there.
not like : omg i have 600 kills , there is no I in the word team , catch my drift.
instead have , We have 600 kills.
instead of having the , your kills , just have the Team kills.
also have less zombies running around like filling the bottom of the map dropping the ammo like it is now .
but more like , you have your map , and you can run fleely or run in teams of 2-3
looking for ammo wich you can trade to others easily (not by running to them and dropping it ) but more as a trade screen with the ppl's names there .
making players class , ammo sensitive like , who carries a 9mm , .32 , .38 , .40 , .50 caliber pistol ,
.45 cal for machine guns/pistols
5.5mm and 7.5mm for heavy machine guns .
zombies spawn not constantly , but as a small pack of 10 or single zombies .
the heat of battle effect, one zombie alone is tough , and a group of zombies usually makes you feel afraid and kill more since theres more of them.
or an ability usable afther a few kills for one shot with more accuraty.
less zombies also , so you can reach the ammo thats dropped , allot of zombies usually makes them unreachable.
-maybe if its possible , hight levels like 2nd floor buildings or more.

i know right now you can make your own character into a class . but its easier atm to just grab all the guns you can .
i'm thinking more along the line of classes (one of them being surviver like now but less weapon slots 3 or so also set to 2-3 for class based chars, but still have inventory slots for ammo etc)
also every class has a distinct set of certain set weapons , with there own need of ammo . not all classes have grenades its weird to have civilians running around with bombs.

idea's for classes

grunt/green beret : heavy machine gun (NATO, 7.5mm), back up machine gun (ACP,.45), pistol (9mm or 45cal , 50cal, grenades. a class that can do the most in open area's

sniper: sniperrifle and the ammo to match it, to keep him going as a long range defence , mouse aimed with a zoomed in like crosshair , pistol or auto pistol for close range attacks , knife for close combat, flare to mark incoming zombies from a not protected street or alley.

medic : a handfull of healing items like herbs for say danger to causion to fine
, and maybe 2 sprays for full heals , and herbs around the map to mix up more healing items to extend the game , infection only to be halted , slowed or cured by a rare set of herb mixes (added from tapkar's post , a certain % where curing won't stop the infection ), armed with a pistol (not high caliber most likely 9mm )and maybe a 2 round shotgun like sawn off or hunting rifle from RE zero.
a class that prioretises mostly in healing instead of killing.
i'd certainly love that class

police officer : close quarter class : a class that can do more in smaller area's like a tin corridor .
armed with a shotgun (possibly the striker from re4) , to be chosen by player pistol of higher caliber ,police club for melee dmg.

demolution's expert , who can lay mines also tripmines , c4 , maybe rocket launcher or grenade launcher , some other weapon to make them able to fight aswell , pistol as backup weapon . (based for objective gameplay, pointed lower in the post)

scout , very fast running class , low amount of weak weapons , but better at knifefighting .
can wear allot of ammo to restock the other players. (specifically for trade screen usages)
smoke grenades to allow for sneaky travel along zombies.
ability to hide for a few seconds if in danger , with cooldown . concrete jungle camouflage

riot class . maybe a riot police officer , heavily armored to work as a shield if there are no barricades around to use , armed with a pistol , tear gas grenade launcher to stun zombies for a few seconds , riot stick as melee weapon to do blunt force trauma , ofcourse an equipable shield to protect them , but also only allowing them to use melee riot stick. a good reason to have a medical based class.

sports hunter : a class that kills for sport , armed with a bowgun/bow , knife , sedative loaded rifle basically to kill zombies by overdose.

being in the situation like your hurt and bleeding , that your vision becomes blurry or something , seeing you get more tired from being hurt and can't keep your eyes open . or slower running speed

a rage system , kills adds your rage bar , if its full you can use that bar to do more melee damadge

keen eye ability for better accuraty .

maybe random respawnable ammo and herbs.
survivor class , that can pick there own weapons for about 2-3 slots a downgrade from what the survivors are now , but also a way to integrade them into a team combat feeling without making them more uber (godlike) then class based characters. fully costumisable looks offcourse

less zombies could also be good to add say umbrella operatives that run around trying to shoot the survivors to keep the virus from speading , but that kind of damadge doesn't add to the infection meter .

random civilians to protect for extra cash if you survive the round.
have a supply crate in the starting area instead of masses of ammo around (maybe it can prevent lag i dunno)

upgrades more to the point like , hmm laserpointer (not visible)
upgraded scope for better accuraty as sniper .
scope for pistol/machine guns also to upgrade accuraty.
armor upgrades
things like that .

an objective based gametype maybe : like get to the extraction zone in time (maybe good for weapon mounted vehicles then again it'll need massive maps) ,
set bombs to block corridors to protect the outpost , defend the outpost (with a set of wounded soldiers & bandage based to heal so they can help ) , steal information like umbrella operatives , find the medical supplies (hospital raid) , capture the flag (to promote teamplay in motion) , steal the virus sample , destroy the underground training facility/ laboratory , kill the boss (a seriously buffed up boss to kill as a team ) , destroy the secret project .

well thats about everything i can think of right now .
hope i'm not overstepping my boundries or something .
just sharing my mind degames/smilez.gif

rchy- 05-08-2008
wow rikku thats a lot yet some are awesome and some are already in the game

rikku 1984- 05-08-2008
yes i know richy degames/smilez.gif and hello there .
but i was just emptying my mind degames/tonguez.gif

rchy- 05-08-2008
lol hi and consider ur mind now empty xd

silentsnipe- 05-08-2008
dam lol that are alot of ideas i think its great to change to game more towards team based rather then just single guy running around killing everything, dont get me wrong that fun i get usually a minimum of 150 kills per game, but with team base it makes it more strategic and alot more challenging and fun

rikku 1984- 05-08-2008
exactly what i was thinking , hence why i posted it degames/smilez.gif .
but its DE's game , its his vision , so he must deside what's best for the game .
anyways if he likes at least one of the idea's i' be happy

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