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Cactuar- 04-22-2008
These are all of my maps so far, I used to design maps for a game called Infantry created by a company called Harmless Games which was bought out by Sony and ruined back in 2004 lol . Since then I've gotten a real job but making these maps brings back fond memories.

My aim is to make the maps as fun as possible, without making them completely cheap, playing them you'll probably notice that they are quite similar to the default maps in terms of items, crates and such.

Anyway feedback is good so message me and tell me what you think and where i can change them etc.

"A Bridge Too Far"
Size: 66 x 102
user posted image

"Close Quarters"
Size: 22 x 42
user posted image

"Hadoken"
Size: 72 x 32
user posted image

"Holy Cross"
Size: 40 x 60
user posted image

"Raccoon Bridge"
Size: 90 x 27
user posted image

"Team Fortress"
Size: 54 x 64
Note: For game mode "Team Survival"
user posted image

"Team Outpost"
Size: 100 x 100
Note: For game mode "Team Survival"
user posted image

"Team Bridge Defense"
Size: 100 x 34
Note: For game mode "Team Survival"
user posted image

The zip file has a version number, so check back here regularly to see if it has been updated, Also inside the zip file is my release notes so you can see what has recently been changed in the maps, and get some other info.

Download Here:
http://www.byond.com/members/CACTUARLOL/fi...2Maps_8.532.zip

Cactuar- 05-30-2008
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:::::::::::::::::::::::::::::::::::F.A.Q.::::::::::::::::::::::::::::::::::::::::::::
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Q: How do I run these maps?
A: After you have downloaded the host files for REO2, Extract the files in this ZIP and place
them inside your REO2/custom_maps folder.

Q: Isn't there already enough maps named "Fortress"?
A: Probably, but as my map is based on the map "Fortress", and designed for "Team Survival"
mode, I thought "Team Fortress" would be fitting. degames/tonguez.gif

Q: Isn't there already a map named "Raccoon Bridge"?
A: Yes, Richy221 made the map, I used his idea to create my map in my own style, and as
"Official" as possible.

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:::::::::::::::::::::::::::::::::::Release Notes::::::::::::::::::::::::::::::::::
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31st May, 2008. - Restarted the map "Cubed In" that i was making, it's a new idea for a map but i think it's going to be quite
complicated to make it work properly, Which also gave me an idea to change its name to "The Complex". degames/tonguez.gif

30th May, 2008. - We -*test*-('")ed the "Team Bridge Defence" map today, made a couple of changes to the zombie spawns to make sure both teams are even,
also changed the barrier in the east of the map to make it a little more realistic and i edited the item/weapon spawns a bit more.
Started working on a new map "Cubed In".

25th May, 2008. - Made some small changes to "Team Bridge Defense" map, larger zombie spawn area.

23rd May, 2008. - "Team Bridge Defense" has been completed now but still hasn't been properly -*test*-('")ed.

22nd April, 2008. - Minor changes to team outpost, The middle wall now only blocks players, so whichever side has the most players, more zombies should walk towards.

20th April, 2008. - Started work on "Team Bridge Defense", team survival map with dual bridges north and south,
Blue and Red versions of the "Raccoon Bridge" map bridge.

20th April, 2008. - Edited dividing wall in "Team Outpost" map to allow zombies to walk between sides.

19th April, 2008. - "Team Outpost" map finished and released, i'm hoping it will go down as well
as the "Team Fortress" map has.

19th April, 2008. - "Raccoon Bridge" map completed and released, also fixed bug in the map causing zombies to bunch up.

19th April, 2008. - "Hadoken" map item spawns changed to conform with "Official" type maps.

19th April, 2008. - I have created better preview images for all maps, so people can see what they are before playing.

19th April, 2008. - Fixed the spawn in "Holy Cross", it was causing some players BYOND to crash.

19th April, 2008. - Fixed bug in "Team Fortress" dividing wall that was causing zombies to get bunched up.
Also altered the map after extensive play--*test*-('")ing, namely; Weaker barricades, number of item spawns reduced,
indoor switch added to stop people being locked in, Redundant room has been downsized.

19th April, 2008. - "Close Quaters" renamed to "Close Quarters"... lol oops.

18th April, 2008. - Fixed bug in "Close Quaters" map that was allowing zombies to walk outside of the map.

18th April, 2008. - Released "Hadoken", "Close Quaters", "Team Fortress", and "Holy Cross" map's.

17th April, 2008. - "Cactuar Nation" renamed to "A Bridge Too Far".

16th April, 2008. - Changes made to "Cactuar Nation", removed lots of item spawns,
Fixed bug where the Island in the northeast of the map was inaccessible to zombies.
Also added a "Blackness" zone so bosses cant eat their way through the water to the base.

15th April, 2008. - Released "Cactuar Nation" map.

Download Here:
http://www.byond.com/members/CACTUARLOL/fi...2Maps_8.532.zip

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