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:::::::::::::::::::::::::::::::::::F.A.Q.::::::::::::::::::::::::::::::::::::::::::::
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Q: How do I run these maps?
A: After you have downloaded the host files for REO2, Extract the files in this ZIP and place
them inside your REO2/custom_maps folder.
Q: Isn't there already enough maps named "Fortress"?
A: Probably, but as my map is based on the map "Fortress", and designed for "Team Survival"
mode, I thought "Team Fortress" would be fitting.

Q: Isn't there already a map named "Raccoon Bridge"?
A: Yes, Richy221 made the map, I used his idea to create my map in my own style, and as
"Official" as possible.
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:::::::::::::::::::::::::::::::::::Release Notes::::::::::::::::::::::::::::::::::
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31st May, 2008. - Restarted the map "Cubed In" that i was making, it's a new idea for a map but i think it's going to be quite
complicated to make it work properly, Which also gave me an idea to change its name to "The Complex".

30th May, 2008. - We -*test*-('")ed the "Team Bridge Defence" map today, made a couple of changes to the zombie spawns to make sure both teams are even,
also changed the barrier in the east of the map to make it a little more realistic and i edited the item/weapon spawns a bit more.
Started working on a new map "Cubed In".
25th May, 2008. - Made some small changes to "Team Bridge Defense" map, larger zombie spawn area.
23rd May, 2008. - "Team Bridge Defense" has been completed now but still hasn't been properly -*test*-('")ed.
22nd April, 2008. - Minor changes to team outpost, The middle wall now only blocks players, so whichever side has the most players, more zombies should walk towards.
20th April, 2008. - Started work on "Team Bridge Defense", team survival map with dual bridges north and south,
Blue and Red versions of the "Raccoon Bridge" map bridge.
20th April, 2008. - Edited dividing wall in "Team Outpost" map to allow zombies to walk between sides.
19th April, 2008. - "Team Outpost" map finished and released, i'm hoping it will go down as well
as the "Team Fortress" map has.
19th April, 2008. - "Raccoon Bridge" map completed and released, also fixed bug in the map causing zombies to bunch up.
19th April, 2008. - "Hadoken" map item spawns changed to conform with "Official" type maps.
19th April, 2008. - I have created better preview images for all maps, so people can see what they are before playing.
19th April, 2008. - Fixed the spawn in "Holy Cross", it was causing some players BYOND to crash.
19th April, 2008. - Fixed bug in "Team Fortress" dividing wall that was causing zombies to get bunched up.
Also altered the map after extensive play--*test*-('")ing, namely; Weaker barricades, number of item spawns reduced,
indoor switch added to stop people being locked in, Redundant room has been downsized.
19th April, 2008. - "Close Quaters" renamed to "Close Quarters"... lol oops.
18th April, 2008. - Fixed bug in "Close Quaters" map that was allowing zombies to walk outside of the map.
18th April, 2008. - Released "Hadoken", "Close Quaters", "Team Fortress", and "Holy Cross" map's.
17th April, 2008. - "Cactuar Nation" renamed to "A Bridge Too Far".
16th April, 2008. - Changes made to "Cactuar Nation", removed lots of item spawns,
Fixed bug where the Island in the northeast of the map was inaccessible to zombies.
Also added a "Blackness" zone so bosses cant eat their way through the water to the base.
15th April, 2008. - Released "Cactuar Nation" map.
Download Here:
http://www.byond.com/members/CACTUARLOL/fi...2Maps_8.532.zip